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Thread Statistics | Show CCP posts - 43 post(s) |

Tyrrax Thorrk
Amarr Retrofitted Neogenics Amalgamated
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Posted - 2008.11.27 14:34:00 -
[1]
they can still do godly energy transfer and their light rep drones are as effective as normal heavies
what i want to know is how the hell heavy dictors are supposed to be worth 16 points.. can't get their passive tank above like 1100 even with t2 rigs and they have no dps/drones ;d
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Tyrrax Thorrk
Amarr Retrofitted Neogenics Amalgamated
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Posted - 2008.11.27 15:23:00 -
[2]
he already confirmed that on IRC ;d
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Tyrrax Thorrk
Amarr Retrofitted Neogenics Amalgamated
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Posted - 2008.11.28 14:49:00 -
[3]
banning sentries would be dumb, oh and heavy interdictors are still way overpriced at 14, but doesn't really matter since nobody'd use one them matter what the price was heh
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Tyrrax Thorrk
Amarr Retrofitted Neogenics Amalgamated
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Posted - 2008.12.02 16:43:00 -
[4]
Originally by: Dihania In color I hereby predict the winning field compositions: 5 Falcons, 2 BSs (Armageddon + Megathron), 3 Frigates (Rifters or Rocket Kestrels) 5 Falcons, 4 Ishtars
This year we will see a lot of Falcons being used and I bet you they will use drones and target painters for those damn frigates (inties, afs especially)
Anyway I am looking forward to it, as I have the past years.
wouldn't rooks be more useful since cloaks aren't allowed ?  also your strats use way too many points 
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Tyrrax Thorrk
Amarr Retrofitted Neogenics Amalgamated
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Posted - 2008.12.03 21:58:00 -
[5]
Originally by: Pbob Um... i think you all have forgotten remote hull reps.... they weren't banned so even though you will lose range you can still mount them on a logistics ship and as many a cap pilot will tell you those saved them more than a shield or armor transfer ever did. But many people forget about these modules because they are still relatively new to the game. And making it harder to spider tank will make for some more interesting fights in how people fit there ships.
uhh i dunno what cap pilots you've been talking to but hull reps are utterly worthless *during* pvp ;P (even knowing this i actually did try to make a remote hull repping strat but 's totally not viable)
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Tyrrax Thorrk
Amarr Retrofitted Neogenics Amalgamated
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Posted - 2008.12.03 21:59:00 -
[6]
Edited by: Tyrrax Thorrk on 03/12/2008 22:01:11
Originally by: Emperor Atreides3rd tourny sounds fun minus the rr ban i think it should be limited to one logi ship with rr i cant remember who said that first but kudos to you. and thank you for allowing rigs this time round.
's not just about logistics, it's also about battleships/hacs/whatever with remote reps, even if you only had one logistic cruiser you could have a whole bunch of other ships making it unkillable with their own remote rep/energy xfer modules, and this tourney you can field more heavy stuff so it'd be a bigger problem than last time
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Tyrrax Thorrk
Amarr Retrofitted Neogenics Amalgamated
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Posted - 2008.12.04 09:57:00 -
[7]
yea we'll probly see quite a few kitsunes on da field, zooming around with their lil afterburners, 5 points vs 16 is a big difference for half the jamming power
i hope they all accidentally fly out of the arena ;d
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Tyrrax Thorrk
Amarr Retrofitted Neogenics Amalgamated
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Posted - 2008.12.06 16:16:00 -
[8]
good luck finding the cpu to fit 2 sentry drone dmg rigs ;d
but yeah ishtar is a strong ship under these rules, one ship being more valuable than the rest of it's class is always going to be an issue when you assign points by class, rook and kitsune are the same
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Tyrrax Thorrk
Amarr Retrofitted Neogenics Amalgamated
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Posted - 2008.12.07 09:28:00 -
[9]
good point, pretty much worthless highs anyway with only 3 turret slots :O
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Tyrrax Thorrk
Amarr Retrofitted Neogenics Amalgamated
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Posted - 2008.12.09 08:35:00 -
[10]
what makes you think 9 drakes wouldn't beat it ? just don't use kinetic missiles and bring painters (in case of afterburner) ;d
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Tyrrax Thorrk
Amarr Retrofitted Neogenics Amalgamated
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Posted - 2008.12.09 21:11:00 -
[11]
Originally by: Shamis Orzoz
Originally by: Tyrrax Thorrk what makes you think 9 drakes wouldn't beat it ? just don't use kinetic missiles and bring painters (in case of afterburner) ;d
Because I've already tested it about 10 times.
Damn now i'm thinking of all kinds of ways Ishtars can be setup to beat crap out of 9 drakes :[ but as Kayosoni said there are other counters, that aren't worthless against other strats
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Tyrrax Thorrk
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.12.10 08:48:00 -
[12]
no offense but
1. hahahahahaha 2. you're only using 96 and 90 points respectively 3. ishtars are about the least vulnerable ship to ecm and only way i can imagine command ships beating them would be with oversized afterburners and ishtars leaving their webs at home
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Tyrrax Thorrk
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.12.10 13:02:00 -
[13]
changing rules from tourney to tourney is a good thing yes, i for one wouldn't mind going back to allowing pirate implants and not having EW for the next tourney ;O
but the rules as they stand now are a bit too heavily unbalanced in favor of hacs and battlecruisers, you pretty much have to be stupid to field battleships with these rules, same with logistics, t1 cruisers, faction cruisers, most recons, command ships, frigates, assault ships, bombers, heavy dictors, etc
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Tyrrax Thorrk
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.12.10 17:06:00 -
[14]
Yeah you could sortof say that..
Our team consists of GH-SC / ex GH-SC / DNA / ex DNA / almost DNA / random buddies  probly biggest part consists of people who recently left DNA
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Tyrrax Thorrk
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.12.10 17:54:00 -
[15]
well let's say you do field a claymore, then you only have the other 4-5 cs with decent dmg output, that means 9 ishtars outdamage you at all ranges, including point blank.
f.i. pretty normal ishtar setup has 75 km optimal and 470 dps with bouncer II
you'll get what 7-800 ? dps per heavy dmg setup command ship, and if as you imply they have active tanks then their buffer will be weak and they'll melt really fast (active tanks are not a good idea in a tourney like this unless your opponent can't hit you properly)
ishtars are likely to warp in at 50 km while cs at 0, at that range ishtars will have like 5x as much dmg output, also they'll be able to keep that range if they fit mwds (and to a lesser extent with afterburners)
if you skip the 6th cs for kitsunes/griffins then anyone you jam can simply assign its drones to an ishtar that isn't jammed, also its quite easy to fit 2x conjunctive eccm per ishtar giving them 57.5 sensor strength without overheating (75 if they do)
ishtars also have 5 medslots to play with, so they're likely to have good lock range, maybe damps, definitely mwd or ab, maybe web..
anyways, long story short command ships don't stand a chance and ecm is almost worthless against them ;d
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Tyrrax Thorrk
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.12.12 14:52:00 -
[16]
huh, is it true you can't assign sentries ? i tried testing it but i couldn't seem to get it to work with any drones ;d (maybe cos i was in lowsec?) it did give me the option tho..
also kinda agree with Trevedian, maybe reduce faction BS to 20 points ? don't think they're likely to be fielded at all as it stands, altho maybe that's just the hac/bc being overpowered thing
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Tyrrax Thorrk
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.12.12 17:46:00 -
[17]
assigning non-sentries to other gangmembers makes the drones chase them around and stuff so you can use it to decloak people, but they don't seem to attack stuff that ship engages like they should, nor attack ships that agress, so setting them to guard/assist basically just makes them useless for anything but decloaking stuff ?
bugged ? 
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Tyrrax Thorrk
Amarr Guiding Hand Social Club
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Posted - 2008.12.16 10:39:00 -
[18]
Originally by: Gargamell Smurf
Originally by: Tyrrax Thorrk assigning non-sentries to other gangmembers makes the drones chase them around and stuff so you can use it to decloak people, but they don't seem to attack stuff that ship engages like they should, nor attack ships that agress, so setting them to guard/assist basically just makes them useless for anything but decloaking stuff ?
bugged ? 
I have no trouble assigning drones and having them attack and act aggressively as they should. It is quite effective as long as you assign them to someone who is within your range of drone control. They always work for me whether assigned to "assist" or "guard".
Yeah I think problem was I was trying to use drones to tell them what to attack, apparently it has to be a module, altho that doesn't really explain why guard didn't work ;d
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Tyrrax Thorrk
Amarr Guiding Hand Social Club Otherworld Empire Productions
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Posted - 2008.12.17 23:36:00 -
[19]
sounds cool
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Tyrrax Thorrk
Amarr Guiding Hand Social Club Otherworld Empire Productions
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Posted - 2008.12.19 17:56:00 -
[20]
Originally by: Andor Traxel Interesting Rules. I think the fights will be entertaining. At least until all the copycats see what a few elite battlespace technicians can do with 9 rigged myrmidons fitted with t2 heavy armor bots and sentries.
you can only field 7 with the current rules, plus myrmidons aren't that hot with only 3 sentry each ;d they used to be pretty godly tho
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Tyrrax Thorrk
Amarr Guiding Hand Social Club Otherworld Empire Productions
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Posted - 2008.12.24 18:02:00 -
[21]
Yeah you can activate dmg control, eccm, sensor boosters etc beforehand, just can't deploy drones / lock stuff / move, until match starts
(going by previous tournaments)
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Tyrrax Thorrk
Amarr Guiding Hand Social Club Otherworld Empire Productions
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Posted - 2009.01.06 20:52:00 -
[22]
yes they are
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Tyrrax Thorrk
Amarr Guiding Hand Social Club Otherworld Empire Productions
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Posted - 2009.01.15 02:25:00 -
[23]
heh if cloaking was allowed you could like kill a frigate on other team then have everyone cloak and wait til time runs out or if team you're facing only fielded 99 points f.i. and you fielded 100 you wouldn't have to kill anything ;O
VICTORY
regarding implants, i think f.i. the powergrid/cpu implants are awesome to have, make more setups possible, and not being able to have attribute implants would suck for my awseome SP hoarding :( |

Tyrrax Thorrk
Amarr Guiding Hand Social Club Otherworld Empire Productions
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Posted - 2009.01.28 05:21:00 -
[24]
yes they're allowed, so are akemon, shaquil, pashan, ogdin etc
(majority of my team was using zor hyper-links in our last match) |
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